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Art of Lighting
Light forms part of the so-called Electromagnetic
Spectrum comprising among others Radio and TV
signals, Infrared and Ultraviolet radiation, X-rays,
nuclear and cosmic radiation. Of these, only Light
waves are useful for animals and humans to see
with.
The spectrum also includes the
standard 50Hz AC current (with wave length 6000
Kilometers) and visible part with wavelengths
780-380 nanometer (=10-9 metre!)
Different wavelengths give a different
variety co lour impressions to the eye from Red,
Orange,Yellow, Green , Blue, Indigo to Violet.The
spectrum of electromagnetic radiation.
Propagation of Light
When Light strikes a surface,
part of it is reflected, part absorbed and part
transmitted. Reflection can be like a mirror or
diffuse like a painted surface. Absorption is
usually converted into heat. Whatever is not reflected
or absorbed is let through as transmission.
The optical design of lamps and luminaries apply
the above methods of light propagation to create
the desired effects.
Reflection, Absorption and Transmission
The Human Eye
The human eye is spherical in
shape with a diameter of 25 millimeters. Its positioning
muscles allow it to swivel in any direction. Superficially,
the eye resembles a camera with a Lens, which
throws a reduced upside-down image of a distant
object onto the light-sensitive back surface called
the Retina.
Cross-section through the right eye, seen from
above.Within the visible
range, eye sensitivity varies strongly with wavelengths.
For example, under well lighted conditions (photo
vision), the eye is about 20 times more sensitive
for light with a wavelength 550 nm,than for red
or blue. The peak sensitivity for low lighting
levels becomes about 50 nm nearer to the blue
end of the spectrum.
Standard spectral eye-sensitivity
curves for photo V and isotopic V' vision, according
to CIE.Relationship between
eye performance and lighting criteria
Finally, the requirements for
comfortable working under light are dependent
on the following:-
Amount of Lighting,
Luminance or brightness,
Distribution
in the field of view,
glare negletion,
Distribution of light in the space,
Light colour and Colour rendering.
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